faerie fire pathfinder 2e. You grace the target's mind, boosting its mental defenses and healing its wounds. faerie fire pathfinder 2e

 
 You grace the target's mind, boosting its mental defenses and healing its woundsfaerie fire pathfinder 2e /level) Target: Effect: Area: Creatures and objects within 10-ft

You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. So fireball will pretty much always win if Wall of Fire only triggers once, but the key here is that you can force enemies to take the damage multiple times by pushing them and similar tactics. #footer_privacy_policy | #footer. Duration 5 minutes. Outlined subjects shed light as candles. Osirian druids have decorated the interior of the Black Dome in Sothis with permanent faerie fire spells over the centuries. Faerie Fire is better against higher level enemies as it has no save and lasts 5 mins. Let's say a creature get's hit with faerie fire while within the area of an ongoing darkness spell. "Source Core Rulebook pg. Pathfinder 2e, D&D-like tabletop RPG. Spell 2. Visible creatures can't be concealed while affected by faerie fire . Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire. All of the target’s weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus. Falsify Heat H: Make a creature’s body heat seem different. Pathfinder OGL 2E; Pages . However as another mentioned it can dispel, but I dont want to dispel. This bonus increases to +3 against effects from such creatures that would directly control the. Pathfinder 2 Core Rulebook: Faerie Fire: spell: Paizo: Pathfinder 2 Core Rulebook: False Life: spell: Paizo: Pathfinder 2 Core Rulebook: False Vision: spell: Paizo: Pathfinder 2 Core Rulebook: Familiars: page: Paizo:. You grace the target's mind, boosting its mental defenses and healing its wounds. It gives you advantage on attacks and enemies have disadvantage on attacks. Drow are clever enough to place their faerie fire spells to good advantage, outlining the player characters and making them easy targets. 82 XP 400 N Medium animal Init +0; Senses low-light vision, scent; Perception +5 Defense AC 11, touch 10, flat-footed 11 (+1 natural) hp 15 (2d8+6) Fort +6, Ref +3, Will +1. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast faerie fire . If it were heightened +2 it would only change at odd spell levels. Even when you've prepared the perfect counter to invisibility you're still. 0. Effects with the fire trait deal fire damage or either conjure or manipulate fire. Faerie Bestiary (PF2) Adult Dream Dragon: Dog: Legendary Games: Faerie Bestiary (PF2) Aeon, Bythos: Aeon: 16:. 0. Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. * This archetype offers Attack of Opportunity at a different level than displayed here. The ring of the ram is an ornate ring forged of hard metal, usually iron or an iron alloy. Glitterdust School: Conjuration Level: Sor/Wis 2, Brd 2 Components: V, S, M Casting Time: 1 action. You cause the air in the area to become supersaturated with water vapor. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked. " Faerie Fire meanwhile has a the Light trait. Click here to view. 5 was designed expecting 10% of your income is spent on consumables, and I don't think PF changed that. It’s a great showing for Paizo, and a sign of things to come. The item bonus to attack rolls is +3, and the weapon can be etched with three property runes. Also called dark elves, they dwell deep underground in elaborate cities shaped from the rock of cyclopean caverns. Cast [two-actions] somatic, verbal. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Traditions arcane, primal. Warlocks are a uniquely 5e class that doesn't have a direct counterpart in pathfinder 2e. You create an illusory image of a Large or smaller creature. The target's claw attack gains the versatile (piercing) trait, and deals 1d6 slashing damage. You can use faerie magic to hide yourself and expose hidden foes. Faerie Fire. The Fairy’s flight isn’t as good as that of the Aarakocra (which is faster) or the winged Tiefling (which can fly in medium armor), but flight is still extremely powerful. Resonance Aura Source Grand Bazaar pg. 11. /level) Effect. Cast [two-actions] somatic, verbal. 79 Traditions divine, occult, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 willing creature and 1 non-magical stone object of 1 or 2 Bulk Duration 10 minutesSTEP 3: Crafting Skill Check. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial. Duration 10 minutes. That choice sets the Setup Time and the Crafting DC. Stealth. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire. If you're a master in Medicine, you can do so once per hour. Cunning and competitive, Stella's greatest weakness as a leader of the Society is her. It takes a –1 penalty to AC. Casting Time 1 standard action Components V, S, M/DF (a piece of phosphor). Starting around the beginning of Act 2, most main quest-related enemies start getting permanent 20% concealment (monsters with "primal" prefix, demons, etc). Frequency once per hour; Effect The faerie dragon breathes euphoric gas in a 10-foot cone. As a swift action, the samurai chooses one. The mischievous dragon sprites known as draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. DESCRIPTION. Spell 1. Bloodline undead. If the target's claw attack already deals 1d6 slashing damage, it deals 1d8 instead. Speed 15 feet, fly 30 feet. Basically while normally they are immune to the fire trait as well as the damage, because it has multiple effects, it is only immune to the fire damage, not the good damage. Hidden. Once it can speak and has the ability to use Interact action along with having a spell on its spell list it should be able to use a wand for that spell as long as it's a 1 or 2 action cast and you spend an action to Command the Familiar to give it 2. You get Hair and a functioning familiar that spent three levels being slightly less useful than a literal animal. Draconic septs. If you do find that you have enough Rages to get through the day when complemented by Faerie Fire from our and warlock (and potentially our cleric), consider multiclassing after level 4, 5, or 6. DESCRIPTION. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. 0. Summoner Tandem. My bard has a faerie dragon familiar in PFS with a ton of wands. Burning Hands is a great low-level AOE damage spell, but resist the urge to burn all of your spell slots casting it or you won’t have. 3rd: Enthrall - Crippling Effect. The fire snake affects one 5-foot square per caster level, and each square must be adjacent to the previous square, starting with you. 0. Faerie Fire. Transmute Rock to Mud, Stone Skin, Animal Growth, Fire Snake, Baleful Polymorph, Air Walk, Strong Jaw, Spike Stones, Slowing Mud, Scrying, Flame Strike, Echolocation, Dispel Magic are all great. Powerful living creatures can retain some of their might and intellect upon returning as a skeleton. In this, it works just like the faerie fire spell. Breath Weapon [two-actions] ( arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area. For the duration, objects and affected creatures shed dim light in a 10-foot radius. They have been using this to great effect, but we ran into a problem when he. Pirate captain Stella Fane (CN female human privateer; Lost Omens Character Guide 119) joined the Pathfinder Society as a venture-captain as part of a deal to help the Society make it through the heavily armed naval blockades of Port Peril's Free Captains. Requirements [Sorcerer] You have an unexpended spell slot you could use to cast the triggering spell. I am creating a spell guide for Pathfinder 2e. Afterwards you will be able to install the “Pathfinder Token Pack: Bestiaries" module from the Foundry Virtual Tabletop setup screen. 73): Add +1/4 point to the magus’ arcane pool. Like anything in Pathfinder 2e, how effectively you can use an option depends heavily on how you build your character. A crack of your tail sparks wisps of blue energy. In addition to being invisible, they have really high AC, All of which is Dex-based. A cacophonous noise blasts out, dealing 2d10 sonic damage. Attacks with these weapons deal an extra 1d4. Revealing light, also known as faerie fire, 1 2 is primarily a beginner druid spell used to create a glow around objects. You lash out at a foe that leaves an opening. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). • 9 mo. School evocation [fire]; Level bloodrager 4, druid 5, magus 4, shaman 4, sorcerer/wizard 4, summoner 3, unchained summoner 4; Domain fire 4; Bloodline efreeti 4; Elemental School fire 4; Mystery battle 4, flame 4. Bloodline phoenix. Cruel and cunning, drow are a dark reflection of the elven race. Languages Aklo, Undercommon. 316 4. Publisher Stock # LGP562FB01PF2 . Their beauty is a source of great pride but is also something of a weakness, as crystal dragons are easily angered by insults about their appearance. Liegence • 3 yr. Elves of the Flanaess are a bit shorter and lighter than humans, with a slender, athletic build and typically fair complexions, although eye and hair colour can vary among the subraces. 1 Price 3,000 gp Bulk L The save DC is 37. Advice. Faerie Fire: Both of your enemies are without invisibility for the next five minutes. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. An arcane spellcaster of at least 7th level with an alignment within 1 step of chaotic good who has the Improved Familiar feat may select a faerie dragon as a familiar. You gain resistance 5 to fire damage until the end of the current turn. , and ran from January 2021 to March 2021. It's probably the worst of the spellcaster archetypes until level 4 where it becomes just an 'okay' archetype. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. If they leave the fog, they burnt an action. Source Core Rulebook pg. Sorcerer bloodlines provide the Sorcerer with their spell list, additional spells known at each spell level, Trained skills at level 1, and access to Focus Spells. " Keep in mind, Web is a second level spell and therefore has this added effect, which is specifically mentioned. This rune does not cause damage, and sheds light as if it were a torch. 89 1. The only warning of. /level) Area: creatures and objects within 10-ft. Determine the degree of success and the effect. Duration 2 hrs. 79, Rage of Elements pg. Each draft of faerie dragon liqueur has a different flavor. Duration 1 day. When a creature. For the duration, objects and affected creatures shed dim light in a 10-foot radius. You can use the Craft activity to create snares. 76 2. Thanks! ^-^. Once per day, you can use Battle Medicine on a creature that's temporarily immune. Your wisp is a wisp of that element and gains that trait. Faerie dragons live in old forests or places where the veil between the First World and the Material Plane is thinnest. (Though DMs should note that darkness will affect faerie fire's ability to work if it's a 2nd-level or higher effect; a drow's spell-like abilities have a caster level equal to the drow's class levels. Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. Terrifying Howl. Pyre's Memory [three-actions] (divine, evocation, fire) The ghost causes great gouts of flame to erupt without warning. Magical enhancements make this weapon strike true. The flames last for 1 minute and don't. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Cast [two-actions] somatic, verbal. The Bloodline Spells provided by the Bloodline are: 1st: Charm - Hostile Effect. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Creating a snare requires a snare kit (page 291) and an amount of raw materials worth the amount listed in the snare’s Price entry. Since JC rules that even magical invisibility will be imitated by the duplicates, it seems obvious that faerie fire would fit that ruling perfectly as well. Player Core, pg (s). Faerie Fire: Colorful light prevents creatures from being concealed or invisible. I wouldn't say so, no. Glittesdust says: Creatures in the. We publish support materials for the Pathfinder 1E and 2E, Starfinder RPG, and D&D 5th edition with a wide variety of products including: adventures, rules and expansions for core game mechanics (like spells), feats and magic items, themed monster books, character class options for heroes and villains and an array of innovative rules,. Access to Faerie Fire makes it easy to get an Elven Accuracy build off the ground immediately. A suit of autumn's embrace armor can gain sapience when lovingly crafted by a fae monarch of sufficient power; a suit of faerie queen's bower is one such example. Because Disappearance just causes the Invisible condition. Magic Infused : (prerequisite Innate Magic) You gain faerie fire and darkness as 2nd-level arcane innate spells. 1st-level Spells: Faerie Fire makes things very easy for any Rogues in the party, and it’s a great way to handle invisible foes. Perception +22; darkvision. Range touch; Targets up to two weapons, each of which must be wielded by you or a willing ally, or else unattended. This has three effects, and the target must attempt a Will save. Heightened (+1) The ray's initial damage. Necromancy Positive. During the remaining duration of the spell, you can use the Belch Smoke action. Creatures with this trait consist primarily of fire or have a magical connection to that element. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid. The attack deals 1d4 damage of the chosen type (no ability modifier is added to the damage roll). The ghost picks three 5-foot squares within 30 feet. Faerie fire is primarily a beginner druid spell used to create a glow around objects. Aura faint conjuration; CL 5th; Slot —; Price 1,800 gp; Weight —. You sprinkle magical dust in the spell's area, making those within easier to trick. Faerie Fire Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Faerie Fire. You cause the air in the area to become supersaturated with water vapor. Fire. Spell 2. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. While you're hidden from a creature, that creature knows the space you're in but can't tell precisely where you are. Beginner Box ; Rulebooks . The other enemy is without invisibility for two rounds and then goes invisible again. Source Core Rulebook pg. Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire. Range touch. Im sure there some instance of dragons in a story or something where literally every breath is fire, or whatever. Your fingernails sharpen into claws; your teeth become razor sharp, ready to tear flesh off the bone; and your tongue grows long and pointed. If the creatures are invisible, they are concealed while affected by faerie fire , rather than being undetected. If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the. You each use a single action to Stride. You conjure an arrow of acid that continues corroding the target after it hits. Critical Failure The target is confused for 1 minute, with no save to end early. Best way to take advantage of that is by getting them flat-footed. Can something lit by faerie fire be seen in darkness? /ds. Synesthesia Spell 5. Domain fire. Synesthesia Spell 5. HP 280; Immunities fire; Weaknesses cold iron 15; Resistances physical 10 (except slashing). Sufficient footage enables several objects or creatures to be outlined by the faerie fire spell, but one must be fully outlined before the next is begun, and all must be. The burrowing badger is plentiful in most temperate forests. Spells in. I'm trying to get milage out of protecting a friend. Each wand holds a spell of a certain level, determined when the wand is created. 84. Move two times: two Strides, two Steps, or one Stride and one Step (in. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. Invisible. The Faerie Dragon bestiary entry is unusual among monsters eligible to be Improved Familiars. 437 4. See invis might be a better option for the one using the spell. General Skill. Saving Throw basic Reflex. faerie fire: A fantastic low level way to handle invisibility and concealment effects. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. Source Core Rulebook pg. Spell 2. Speed 20 feet, fly 25 feet Melee [one-action] jaws +9 [] (), Damage 1d6 piercing and 1d4 fire Arcane Innate Spells DC 15; Cantrips (1st) daze, light Breath Weapon [two-actions] (arcane, fire) The fire mephit breathes flames in a 15-foot cone that deals 2d4 fire and 1d4 persistent fire damage to each creature within the area (DC 17 basic Reflex save). Magic Immunity A will-o'-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze. EFFECT. Minions are creatures that directly serve another creature. Animal Messenger is a great utility spell in. Tidepool Dragon. Those whose clothes or equipment catch fire must make DC 15 Reflex saves for each item. The spell is also granted to its clerics by some divine. 9798387978104 . 1. The ally gains resistance 7 to all damage against the triggering damage. Breath Weapon [two-actions] Frequency once per hour; Effect The faerie dragon breathes euphoric gas in a 10-foot cone. 2e allows you to really not suck when doing wild stuff. For the duration, objects and affected creatures shed dim light in a 10-foot radius. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. We are expressly prohibited from charging you to use or access this content. 6th-Level Druid Spells. When you select this feat, you add the formulas for four common snares to your formula book. Gills (Pathfinder #123: The Flooded Cathedral pg. 53): Add +1/2 point of fire damage to spells that deal fire damage cast by the magus. A set of 7 Wiz Dice comes in a soft. 1 Price 70 gp Bulk L Faerie Dragon Liqueur (Adult) Item 12 Source Treasure Vault pg. pathfinder-2e; encumbrance; Andrendire. All creatures in the area when you cast the spell are limned in colorful, heatless fire of a. 147 2. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. Choose chaotic, evil, good, or lawful when you cast this spell. 264 . Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Total. Compare the result to the difficulty class (DC). Key Ability: DEXTERITY OR OTHER. Confused. 0. A pale glow surrounds and outlines the subjects. Description. Ball Lightning. The other enemy is without invisibility for two rounds and then goes invisible again. They’re known to be vicious at home and abroad—in other words, the perfect melee combat experts. Faerie Dust says: All creatures in the area when you cast the spell are limned in colorful, heatless fire of a color of your choice for the duration. Pathfinder 2e Nexus - Soul Feeder. 26 . If you and the image are ever farther than 500 feet apart, the spell ends. Range 120 feet; Area 10-foot burst. Ursula the Sea Witch. Latest Pathfinder 2e! Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023; Ultimate Rulership (PF2) August 30, 2023; The Cave That Time Forgot (PF2) August 29, 2023 Fire Mephit Creature1. It generates the appropriate sounds, smells, and feels believable to the touch. Speed 20 feet;63 votes, 13 comments. Success The creature is unaffected. 4th: Suggestion - Hostile Effect. Increase the persistent damage on a critical hit to 2d10. Pathfinder 2e Nexus. " It's thus possible to interpret the ability. Level: 1stCasting Time: 1 ActionRange/Area: 60 ft (20 ft)Components: VDuration: 1 Minute (Concentration)School: EvocationAttack/Save: DEX SaveDamage/Effect:. Item 15. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as. Listing it under "Immunities" seems to actually be a reference instructing you to read the will-o'-wisp's Magic Immunity ability: "A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze . but all the dragons ive seen in things ive read and seen, it definitely seems to be an optional thing they can do when. A crack of your tail sparks wisps of blue energy. Evocation. Dismissal might end the effect entirely or might end it just for a certain target or targets, depending on the spell or item. ISBN . Elves are long lived and spend much time in study or exploring, giving many people the impression that they are not entirely concerned with the world around them, while others. These are living resources. You don't have your wits about you, and you attack wildly. While the entrance to the mansion is closed, effects from outside the mansion fail to. Yeah some people say it is expensive, but so far I say it is worth every penny. Critical Success The target is unaffected. After you attempt to Treat a Poison for a creature, you can’t try again until after the next time that creature attempts a save against the poison. Spell 2. Start as any variety of elf or half-elf, take Elven Accuracy at 4, pour invocations into Eldritch Blast, and watch your DPR climb rapidly. Price 8,935 gp. Traits. With a word of necromantic power, you seize control of the target. 119. The only way I can think of is to give your Familiar the Speech, Manual Dexterity, and Spellcasting Familiar Abilities. The target must attempt a Will save. )Spell 2. This basic snare consists of hidden spikes that rely on a creature’s momentum to lacerate or potentially impale it as it enters the snare’s square, dealing 2d8 piercing damage. A faerie dragon is a cat-sized dragon with butterfly wings. You and all targets are invisible except to each other as long as you remain within the spell's area. The blinding. Snares are small annoyances and simple traps you can create using the Crafting skill if you have the Snare Crafting feat (page 266). Kitsune (Blood of the Beast pg. 124 2. It costs way too many actions for a very mediocre creature. Faerie fire: Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). So now I'm thinking if the fire damage overcomes hardness then it's on fire and takes the given persistent damage. Because it allows no saving throw, it remains useful at all levels. Faerie Bestiary (PF2) - Fey Friends and Foes The Faerie Bestiary is the latest specialty Pathfinder Second Edition bestiary from Legendary Games, bringing you richly detailed and evocatively described monsters for Pathfinder Second Edition, drawing upon the myths and legends of the real world and throughout the history of RPGs. Web, Entangle, or Oneiric Mire. Choose one magical fire, fire spell, or fire item in the area and attempt to counteract it. Three action heals are useful in fights against low level undead, or when recovering party from a fireball-class damage. Duration 1 day. A will-o’-wisp is immune to all spells except faerie fire, glitterdust, magic missile, and maze. And yeah, you get it every +2 spell levels (SL 3, 5, 7, 9) r/Pathfinder2e. Critical Success The creature is unaffected. AC 33; Fort +16, Ref +23, Will +20. Fascination of Flame (aura, emotion, enchantment, mental, primal) 30 feet. Enemy concealment question. All creatures in the area when. It can’t use actions that have the concentrate trait unless they also have the rage trait. Hit Points: 8 plus your Constitution modifier. The burrowing badger is plentiful in most temperate forests. Environment warm mountains Organization solitary, gang (2–5), band (6–12 plus 35% noncombatants and 1 adept or cleric of 1st–2nd level), raiding party (6–12 plus 1 adept or sorcerer of 3rd–5th level, 2–5 hell hounds, and 2–3 trolls or ettins), or tribe (20–30 plus 1 adept, cleric, or sorcerer of 6th–7th level; 1 fighter or ranger of 8th–9th level as. Calculate the result. Once the persistent damage caused it to become broken, it's fully aflame. Pathfinder 2 Bestiary: Balor (Fire Demon) monster: Paizo: Pathfinder 2 Bestiary: Banshee: monster: Paizo: Pathfinder 2 Bestiary:. + 10 ft. The save DC is Constitution-based. A will-o’-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible. 0. The actions must be repeated in the same order and as close to the same specifics as possible. Mythic Faerie Fire Source Mythic Adventures pg. Ancestry Page Reflection. 2e version covers 12 squares (1e is only 4 squares). Primal Innate Spells DC 21; 4th invisibility (at will; self only); 3rd dispel magic; 2nd entangle, faerie fire; 1st illusory disguise; Cantrips (2nd) dancing lights, detect magic, ghost sound, shield Sprinkle Pixie Dust [one-action] (manipulate) The pixie sprinkles pixie dust onto one of its arrows. Range 60 feet; Targets 1 creature. Mechanically, the Fairy’s defining traits are flight and innate spellcasting. I am going to post it here, if you have questions or want to help out by improving on it, please let me know via DM. 0. + 10 ft. Light. Source Pathfinder #176: Lost Mammoth Valley pg. If the creature reaches the ground safely, it doesn't take falling damage. The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. They move across the reflective vault of. Note that some of these spells are duplicates of lower-level spells, which can be a great way to fill in levels if new spells don't appeal to you. Either of you that has the corresponding movement type can Burrow, Climb, Fly, or Swim instead. 5. Strike [one-action] Attack. /level. A creature that fails its save is stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1. Living creatures that end their turn in the aura must succeed at a DC 25 Will saving throw or become frightened 1 (or frightened 2 on a critical failure). Duration 5 minutes. Feast of Ashes (Fatigues the target even on a successful save, making sustaining spells impossible, ending rage,. You deal 2d6 fire damage to creatures in the area. Heightened (4th) The resistance increases to 10, and you can target up to two creatures.